Collision Events in Code - Epic Wiki
# Collision Events in Code
This is a stub - please add things that are missing!
Here are some of the functions that get called on Collision in code:
Function name
Description
Parameters
Base Class
Tips
ReceiveHit
Event when this actor bumps into a blocking object, or blocks another actor that bumps into it.
class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, const FHitResult& Hit
Actor
Both Actors must have their collision response set to Block for this to occur. Of the two actors, only those that also have Simulation Generates Hit Events = True will receive the event.
ReceiveActorBeginOverlap
Event when this actor overlaps another actor.
class AActor* OtherActor
Actor
ReceiveActorEndOverlap
Event when an actor no longer overlaps another actor, and they have separated.
class AActor* OtherActor
Actor
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