String Conversions: FString to FName, FString to Int32, Float to FString - Epic Wiki
# String Conversions: FString to FName, FString to Int32, Float to FString
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# Contents
- 1 Overview
- 2 Converting FString to FNames
- 3 std::string to FString
- 4 FCString Overview
- 5 Float/Integer to FString
- 6 UE4 Source Header References
# Overview
- FString to FName
- std::string to FString
- FString and FCString Overview
- FString to Integer
- FString to Float
- Float/Integer to FString
- UE4 C++ Source Header References
All the header files I refer to in this tutorial are found in
your UE4 install directory / Engine / Source
you will probably want to do a search for them from this point 😃
# Converting FString to FNames
Say we have
FString TheString = "UE4_C++_IS_Awesome";
To convert this to an FName you do:
FName ConvertedFString = FName(*TheString);
# std::string to FString
#include
# FCString Overview
# Converting FString to Numbers
The * operator on FStrings returns their TCHAR* data which is what FCString functions use.
If you cant find the function you want in FStrings (UnrealString.h) then you should check out the FCString functions (CString.h)
I show how to convert from FString to FCString below:
Say we have
FString TheString = "123.021";
# FString to Integer
int32 MyShinyNewInt = FCString::Atoi(*TheString);
# FString to Float
float MyShinyNewFloat = FCString::Atof(*TheString);
Note that Atoi and Atof are static functions, so you use the syntax FCString::TheFunction to call it 😃
# Float/Integer to FString
FString NewString = FString::FromInt(YourInt); FString VeryCleanString = FString::SanitizeFloat(YourFloat);
Static functions in the UnrealString.h 😃
# UE4 Source Header References
CString.h UnrealString.h NameTypes.h
See CString.h for more details and other functions like
atoi64 (string to int64) Atod (string to double precision float)
For a great deal of helpful functions you will also want to look at
UnrealString.h for direct manipulation of FStrings!
For more info on FNames check out
NameTypes.h
Enjoy!
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