Introduction to UE4 Programming - 8 - Adding to the Character's Tick Behavior with Blueprints - Epic Wiki
# Introduction to UE4 Programming - 8 - Adding to the Character's Tick Behavior with Blueprints
(Redirected from Introduction to UE4 Programming: Adding to the Character's Tick Behavior with Blueprints)
Author:
Epic Games
Description:
In an earlier video, we set up movement-related behavior for our character in C++. We’ll add on to this behavior in the character’s Blueprint, by adding a change to the character’s material.
Related Links:
< Applying a Dynamic Material Instance to Our Character
Communicating from C++ to Blueprints >
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