Introduction to UE4 Programming - 7 - Applying a Dynamic Material Instance to Our Character - Epic Wiki

# Introduction to UE4 Programming - 7 - Applying a Dynamic Material Instance to Our Character

(Redirected from Introduction to UE4 Programming: Applying a Dynamic Material Instance to Our Character)

Author:

Epic Games

Description:

In this video, we’ll work with our character’s construction script in Blueprints. There will be a few quick steps to apply a dynamic material instance and set our initial power level, so later on we can change that material during gameplay.

Related Links:

Source

Source (4.4)

Playlist Home

< Creating the Power-Up Material

Adding to the Character's Tick Behavior with Blueprints >

Retrieved from "https://wiki.unrealengine.com/index.php?title=Introduction_to_UE4_Programming_-_7_-_Applying_a_Dynamic_Material_Instance_to_Our_Character&oldid=11314"

Category: