Introduction to UE4 Programming - 9 - Communicating from C++ to Blueprints - Epic Wiki
# Introduction to UE4 Programming - 9 - Communicating from C++ to Blueprints
(Redirected from Introduction to UE4 Programming: Communicating from C++ to Blueprints)
Author:
Epic Games
Description:
BlueprintImplementableEvents are functions that are called in C++, but have behavior defined entirely with Blueprint scripts. In this video, we’ll set up our PowerUp function, and define the way this will change our Character’s power level!
Related Links:
< Adding to the Character's Tick Behavior with Blueprints
Extending our Battery C++ Class with Blueprints >
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