Introduction to UE4 Programming - 10 - Extending our Battery C++ Class with Blueprints - Epic Wiki
# Introduction to UE4 Programming - 10 - Extending our Battery C++ Class with Blueprints
(Redirected from Introduction to UE4 Programming: Extending our Battery C++ Class with Blueprints)
Author:
Epic Games
Description:
In this video, we’ll migrate a battery static mesh and a lightning bolt from the Content Example project. We’ll use these in the battery Blueprint that we’ll create here to start extending the behavior we set up in C++ earlier.
Related Links:
< Communicating from C++ to Blueprints
Setting Up the Battery's Construction Script >
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