Introduction to UE4 Programming - 10 - Extending our Battery C++ Class with Blueprints - Epic Wiki

# Introduction to UE4 Programming - 10 - Extending our Battery C++ Class with Blueprints

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Epic Games

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In this video, we’ll migrate a battery static mesh and a lightning bolt from the Content Example project. We’ll use these in the battery Blueprint that we’ll create here to start extending the behavior we set up in C++ earlier.

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< Communicating from C++ to Blueprints

Setting Up the Battery's Construction Script >

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