List of Key/Gamepad Input Names - Epic Wiki
# List of Key/Gamepad Input Names
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# Contents
# Overview
This page will detail the internal names used for various keys and gamepad bindings. These are used primarily in the DefaultInput.ini file, as shown in the example below (Taken from the first person shooter template)
+ActionMappings=(ActionName="Jump", Key=SpaceBar) +ActionMappings=(ActionName="Fire", Key=LeftMouseButton)
(Here, SpaceBar and LeftMouseButton are the internal names to bind to the spacebar and left mouse button respectively)
For the most part, these bindings will tend to be obvious (A-Z, F1-F12 etc) but some keys may have odd or different names, hence the purpose of this document. This list will also contain gamepad bindings and touch device bindings, which are internally interpreted as 'keys'.
This is a reference document and may not be fully up to date with the latest version of Unreal Engine 4. For your most up to date list of these key names, view the InputCoreTypes.h file in 'Engine\Source\Runtime\InputCore\Classes'.
# Key Name List
# Keyboard
- A
- B
- C
- D
- E
- F
- G
- H
- I
- J
- K
- L
- M
- N
- O
- P
- Q
- R
- S
- T
- U
- V
- W
- X
- Y
- Z
Arrow keys
- Left
- Up
- Right
- Down
Numbers above the alphabet characters, below the functions keys on a traditional QWERTY keyboard'
Zero
One
Two
Three
Four
Five
Six
Seven
Eight
Nine
NumPadZero
NumPadOne
NumPadTwo
NumPadThree
NumPadFour
NumPadFive
NumPadSix
NumPadSeven
NumPadEight
NumPadNine
These are on the numpad, not the characters near the main alphabet typing area
Multiply
Add
Subtract
Decimal
Divide
BackSpace
Tab
Enter
Pause (The pause/break key on some keyboards)
NumLock
ScrollLock
CapsLock
Escape
SpaceBar
PageUp
PageDown
End
Home
Insert
Delete
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
LeftShift
RightShift
LeftControl
RightControl
LeftAlt
RightAlt
LeftCommand
RightCommand
Semicolon
Equals
Comma
Underscore
Period
Slash
Tilde
LeftBracket
Backslash
RightBracket
Quote
# Mouse
MouseX
MouseY
MouseScrollUp
MouseScrollDown
MouseWheelSpin
Note: There is a comment in InputCoreTypes stating that the viewport clients use MouseScrollUp and MouseScrollDown while Slate uses MouseWheelSpin. Epic plan to merge these in the future.
- LeftMouseButton
- RightMouseButton
- MiddleMouseButton
- ThumbMouseButton
- ThumbMouseButton2
# Gamepads
Gamepad_LeftX
Gamepad_LeftY
Gamepad_RightX
Gamepad_RightY
Gamepad_LeftTriggerAxis
Gamepad_RightTriggerAxis
Gamepad_LeftThumbstick
Gamepad_RightThumbstick
Gamepad_Special_Left
Gamepad_Special_Right
Gamepad_FaceButton_Bottom
Gamepad_FaceButton_Right
Gamepad_FaceButton_Left
Gamepad_FaceButton_Top
Gamepad_LeftShoulder
Gamepad_RightShoulder
Gamepad_LeftTrigger
Gamepad_RightTrigger
Gamepad_DPad_Up
Gamepad_DPad_Down
Gamepad_DPad_Right
Gamepad_DPad_Left
Virtual key codes used for input axis button press/release emulation
Gamepad_LeftStick_Up
Gamepad_LeftStick_Down
Gamepad_LeftStick_Right
Gamepad_LeftStick_Left
Gamepad_RightStick_Up
Gamepad_RightStick_Down
Gamepad_RightStick_Right
Gamepad_RightStick_Left
# Touch Devices
Tilt
RotationRate
Gravity
Acceleration
Gesture_SwipeLeftRight
Gesture_SwipeUpDown
Gesture_TwoFingerSwipeLeftRight
Gesture_TwoFingerSwipeUpDown
Gesture_Pinch
Gesture_Flick
PS4_Special
Invalid
TouchKeys (Array - defaults to a size of '10' through the constant 'NUM_TOUCH_KEYS')
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