Location Based Opacity in UE4 - Part 2 - Epic Wiki
# Location Based Opacity in UE4 - Part 2
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(Redirected from Location Based Opacity Tutorial: Part 2)
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Author:
Epic Games
Description:
This tutorial expands on the information from Part 1, using the complex material created in that tutorial in conjunction with Material Parameter Collections and Blueprints to drive the entire effect in realtime, influencing the location based opacity with a Blueprint placed in the world.
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