How to package your game with commands - Epic Wiki
# How to package your game with commands
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This aims to be a quick guide on how to package and distribute your game.
Some points:
- If you use unreferenced blueprints/objects, you should add them a) using command line or b) by creating a level with all the objects you need to publish in your game (not recomended)
- Cooking is the proccess of removing unwanted files from your final build
- You can choose to Pak (like zip) all your content into a single file
- If you are building a dedicated server, you need to have the compiled version of Unreal or will not work.
- You will find the RunUAT at UnrealEngine/Engine/Build/BatchFiles
- Add the command -Build if you're using Source Version from Github
Compiling the client (With PAK files):
RunUAT BuildCookRun -project="full_project_path_and_project_name".uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -cook -maps=AllMaps -compile -stage -pak -archive -archivedirectory="Output Directory"
Cooking the client (With PAK files):
RunUAT BuildCookRun -project="full_project_path_and_project_name".uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -cook -maps=AllMaps -NoCompile -stage -pak -archive -archivedirectory="Output Directory"
Compiling the dedicated server (With PAK files):
RunUAT BuildCookRun -project="full_project_path_and_project_name".uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -cook -server -serverplatform=Win64 -noclient -compile -stage -pak -archive -archivedirectory="Output Directory"
Cooking the dedicated server (With PAK files):
RunUAT BuildCookRun -project="full_project_path_and_project_name".uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -cook -server -serverplatform=Win64 -noclient -NoCompile -stage -pak -archive -archivedirectory="Output Directory"
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