Rendering occluded actor - Epic Wiki

# Rendering occluded actor

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Approved for Versions:4.2.1

# Overview

Details

Created by: Satheesh PV (ryanjon2040)

Engine version: 4.2.1

In this tutorial i will show you how to render actors that are behind other objects. You might have seen this in some games like in Batman Arkham Series, Evolve, Left 4 Dead etc. First of all, create a new material and set its domain to Post-Process and set the material like below.

Result: (Skip to 0:42)

Line Render

Renders an outline on all objects in World.

Scanlines

Shows horizontal bands across screen. Optional (Feel free to skip this step if you dont need it).

Material Final Step

Connect the last node to Emissive.

Material Parameter Collection

Material Parameter Collection that i used in above material.

# Final

Tut Occluded Actor Screen 4.png

Finally select your mesh and set Custom Depth to enabled. Important: Set Bounds Scale to a higher value (10) otherwise mesh might not render properly when behind another object.

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