Solus Video Tutorials, Tutorials on the Development of a Commercial UE4 Game - Epic Wiki

# Solus Video Tutorials, Tutorials on the Development of a Commercial UE4 Game

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# Contents

# The Solus Project

The Solus Project are tutorials based on the content of Solus.

Work on Solus started in July 2013, and we have a team of about 4 to 5 people working on this off and on. The game is the brainchild of Hourences, who previously designed and created the Unreal Engine 3 game The Ball.

# Solus Example Project

We stripped down Solus to the essentials and wrapped it up in a Solus Example project, which I am releasing for free.

This free project contains:

# Overview Videos

Four free videos are available online that give an overview on how we approached building the game and setting everything up, with most of the focus on Blueprint scripting. Shows just how far you can go, and what kind of tips and tricks are possible.

Solus Intro

# In-depth Videos

Using the modular and easy to use modular environment assets from Solus, this video introduces you to everything you need to know to build basic environments in Unreal Engine 4. Besides covering how to build environments using modular meshes, the video also goes over how to create a landscape, apply foliage, how to best apply the UE4 reflection system, lighting and its performance considerations, and how to keep track and organize your levels.

Starting from the basics, and building upon the free Solus Example project, this beginners video starts off by talking you through creating a door for Solus. First one that is set up in the level, then one that is set up in a separate Blueprint. Following that you will be building a pressure plate to control the door, and following that the video covers how to build a basic item system. Detecting, highlighting, and picking up rocks in the world, and place them on the pressure plate to keep the door open permanently.

Continues upon the Blueprint Introduction video. Using the same content and the Blueprint scripts set up in that introduction video, this video steps it up a couple of notches. This advanced video dives deeper into Blueprint and touches on topics such as Macros, Functions, Arrays, and complex networks.

The eventual outcome of this video is having a player who can take damage, die, respawn, enable checkpoints, pick up and switch between multiple items, and who can combine a pipe with branches and fire to create a torch.

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