Static Const, Make Const Versions of UE4 Types - Epic Wiki
# Static Const, Make Const Versions of UE4 Types
# Contents
# Overview
Dear Community,
Using Constant versions of complex variable types can be useful,
especially if these variables are used every tick but their values never change.
To make a Constant version of something like an FLinearColor or an FName you can do this:
# .h
public: static const FLinearColor Red; static const FName HeadSocket;
# .cpp
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. #include "YourGameGame.h" ////////////////////////////////////////////////////////////////////////// // AYourClass //you declare the static const outside of any function, but make sure to include the YourClass:: part 😃 const FName AYourClass::HeadSocket = FName("Head"); const FLinearColor AYourClass::Red = FLinearColor(1,0,0,1); AYourClass::AYourClass(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP) { }
# Keep Global Namespace Clean
Make sure to specify your class context when you declare your static const variables!
Myclass::
# Summary
Enjoy!
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