UT4 Weapons Tutorial - Shotgun - Epic Wiki
# UT4 Weapons Tutorial - Shotgun
# Contents
# Unreal Tournament Weapons Tutorial - Shotgun
This tutorial will show you how to create a simple Shotgun weapon in the Unreal Tournament project, using C++.
# Requirements
Some existing C++ & Unreal Engine knowledge is needed.
- Engine version: 4.6+
- Skill level: Beginner - Intermediate
- Unreal Tournament Jan 2015 or Later
# Overview
A shotgun is one of the most prototypical first-person shooter weapons. While Unreal Tournament has the Flak Cannon, which in some respects resembles a shotgun, it lacks a true shotgun weapon. In this tutorial I intend to demonstrate a simple and straightforward way to go about building a shotgun weapon within the Unreal Tournament project. I will also cover some of the more common features you might want to incorporate to make your shotgun code more flexible.
# Defining a Shotgun
In videogames, shotguns typically have the following characteristics:
- Fires a cluster of instant-hit shots in a single burst
- Shots spread out quickly by distance
- Damage to target falls off by distance
- High single shot damage, long reload time
- Spread pattern may vary from shotgun to shotgun
Retrieved from "https://wiki.unrealengine.com/index.php?title=UT4_Weapons_Tutorial_-_Shotgun&oldid=12406"